
I'll wait until I see more gameplay video, maybe it'll be fun in spite of the awkward aesthetic. Activate the trainer options by checking boxes or setting values from 0 to 1 You do not have the required permissions to view the files attached to this post.

Prodeus engine Pc#
Not saying devs are amateurs, but what matters is how your target audience takes it. Click the PC icon in Cheat Engine in order to select the game process.

I mean, decent effects with low level geometry is just typical amateur design. I'm not convinced by Prodeus at this point. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Nailing a believable retro aesthetic is difficult on multiple levels. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. An early access version was released on November 9, 2020. 1 The game was crowdfunded by a successful Kickstarter campaign in April 2019.
Prodeus engine software#
The guy working on Dusk said it actually took him some effort to make Unity look as bad as he wanted it to look. Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. It's not that hard to make something vaguely modern-looking with just the basic tools Unity and Unreal gives you. here's a video where you can see how detailed their models are so you can cry more :DD :Īnyway from looking at the weapon models I think that the filter won't be super agressive when you actually see all this stuff on your screen so you will notice the detailed models but only from up close. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. GZDoom in general is slowly becoming a great engine for indie projects because so many games are in development that use it. I mean super detailed models running around on blocky maps would look like shit.ītw. Looks like Supplice (GZDoom standalone game) and Prodeus had a baby. Sure, the models would look better if they've left them as they were but then the overall aesthetic wouldn't be coherent.

and that's why "downgrading" the enemy models work too. Like I said before, the models and level art look real good, and it appears they are handcrafting the levels which is a plus, and the little bit of gameplay I've seen looks fun, it looks like some real talent is behind it.īut if you look at the maps it's clear that they are aiming for simplified map geometry, they have this "slightly improved classic Doom" feel to them. Boasting a dark sci-fi campaign that takes in all manner of alien planets, derelict ship husks and abandoned tech bases, Prodeus massively enhances the notion of classic boomer shooters with. It would look 100000x better if they just got rid of them and made it look like a modern game with old school gameplay. The models look too high quality to have the filter and jerky animations to pull off a retro look, instead it looks like an afterthought. This would look better if they just dropped the filter.
